dawn-cmake/test/intrinsics/gen/textureGather/93003d.wgsl.expected.wgsl

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[[group(1), binding(1)]] var arg_1 : texture_2d<u32>;
[[group(1), binding(2)]] var arg_2 : sampler;
fn textureGather_93003d() {
var res : vec4<u32> = textureGather(1, arg_1, arg_2, vec2<f32>(), vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureGather_93003d();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureGather_93003d();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureGather_93003d();
}