44 lines
813 B
WebGPU Shading Language
44 lines
813 B
WebGPU Shading Language
|
struct buf0 {
|
||
|
zero : i32;
|
||
|
};
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
|
||
|
|
||
|
fn main_1() {
|
||
|
var x_9 : array<i32, 1>;
|
||
|
var x_10_phi : i32;
|
||
|
let x_33 : array<i32, 1> = x_9;
|
||
|
let x_6 : i32 = x_33[0u];
|
||
|
loop {
|
||
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||
|
let x_7 : i32 = x_5.zero;
|
||
|
let x_8 : i32 = x_9[x_7];
|
||
|
if ((x_8 == x_6)) {
|
||
|
x_10_phi = 1;
|
||
|
break;
|
||
|
}
|
||
|
x_10_phi = 2;
|
||
|
break;
|
||
|
}
|
||
|
let x_10 : i32 = x_10_phi;
|
||
|
if (((x_10 == 1) || (x_10 == 2))) {
|
||
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||
|
} else {
|
||
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|