67 lines
1.5 KiB
WebGPU Shading Language
67 lines
1.5 KiB
WebGPU Shading Language
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type Arr = [[stride(16)]] array<f32, 2>;
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struct buf1 {
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x_GLF_uniform_float_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<i32, 3>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr_1;
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};
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[[group(0), binding(1)]] var<uniform> x_6 : buf1;
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[[group(0), binding(0)]] var<uniform> x_8 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var m32 : mat3x2<f32>;
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var sums : array<f32, 3>;
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var x_52_phi : i32;
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let x_40 : f32 = x_6.x_GLF_uniform_float_values[0];
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m32 = mat3x2<f32>(vec2<f32>(x_40, 0.0), vec2<f32>(0.0, x_40), vec2<f32>(0.0, 0.0));
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let x_45 : i32 = x_8.x_GLF_uniform_int_values[0];
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if ((x_45 == 1)) {
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m32[3][x_45] = x_40;
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}
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sums = array<f32, 3>(x_40, x_40, x_40);
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x_52_phi = x_45;
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loop {
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var x_53 : i32;
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let x_52 : i32 = x_52_phi;
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let x_56 : i32 = x_8.x_GLF_uniform_int_values[2];
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if ((x_52 < x_56)) {
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} else {
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break;
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}
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continuing {
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let x_60 : f32 = m32[x_52][x_45];
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let x_61 : ptr<function, f32> = &(sums[x_56]);
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let x_62 : f32 = *(x_61);
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*(x_61) = (x_62 + x_60);
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x_53 = (x_52 + 1);
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x_52_phi = x_53;
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}
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}
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let x_65 : f32 = sums[x_45];
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let x_67 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_69 : i32 = x_8.x_GLF_uniform_int_values[1];
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let x_71 : f32 = sums[x_69];
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x_GLF_color = vec4<f32>(x_65, x_67, x_67, x_71);
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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