dawn-cmake/test/intrinsics/gen/textureNumLevels/dca09e.wgsl.expected.hlsl

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Texture3D<float4> arg_0 : register(t0, space1);
void textureNumLevels_dca09e() {
int4 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
int res = tint_tmp.w;
}
void vertex_main() {
textureNumLevels_dca09e();
return;
}
void fragment_main() {
textureNumLevels_dca09e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_dca09e();
return;
}