27 lines
406 B
WebGPU Shading Language
27 lines
406 B
WebGPU Shading Language
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var<private> x_1 : u32;
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var<private> x_2 : u32;
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var<private> x_3 : u32;
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var<private> x_4 : u32;
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fn main_1() {
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return;
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}
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struct main_out {
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[[location(0)]]
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x_2_1 : u32;
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[[location(40)]]
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x_4_1 : u32;
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};
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[[stage(fragment)]]
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fn main([[location(0)]] x_1_param : u32, [[location(30)]] x_3_param : u32) -> main_out {
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x_1 = x_1_param;
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x_3 = x_3_param;
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main_1();
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return main_out(x_2, x_4);
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}
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