dawn-cmake/src/backend/CommandBufferStateTracker.h

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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_COMMANDBUFFERSTATETRACKER_H
#define BACKEND_COMMANDBUFFERSTATETRACKER_H
#include "backend/CommandBuffer.h"
#include "common/Constants.h"
#include <array>
#include <bitset>
#include <map>
#include <set>
namespace backend {
class CommandBufferStateTracker {
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public:
explicit CommandBufferStateTracker(CommandBufferBuilder* builder);
// Non-state-modifying validation functions
bool ValidateCanCopy() const;
bool ValidateCanUseBufferAs(BufferBase* buffer, nxt::BufferUsageBit usage) const;
bool ValidateCanUseTextureAs(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool ValidateCanDispatch();
bool ValidateCanDrawArrays();
bool ValidateCanDrawElements();
// State-modifying methods
void EndPass();
bool BeginRenderPass(RenderPassDescriptorBase* info);
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bool SetComputePipeline(ComputePipelineBase* pipeline);
bool SetRenderPipeline(RenderPipelineBase* pipeline);
bool SetBindGroup(uint32_t index, BindGroupBase* bindgroup);
bool SetIndexBuffer(BufferBase* buffer);
bool SetVertexBuffer(uint32_t index, BufferBase* buffer);
bool TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage);
bool TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
bool EnsureTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
// These collections are copied to the CommandBuffer at build time. These pointers will
// remain valid since they are referenced by the bind groups which are referenced by this
// command buffer.
std::set<BufferBase*> mBuffersTransitioned;
std::set<TextureBase*> mTexturesTransitioned;
private:
enum ValidationAspect {
VALIDATION_ASPECT_PIPELINE,
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VALIDATION_ASPECT_BIND_GROUPS,
VALIDATION_ASPECT_VERTEX_BUFFERS,
VALIDATION_ASPECT_INDEX_BUFFER,
VALIDATION_ASPECT_COUNT
};
using ValidationAspects = std::bitset<VALIDATION_ASPECT_COUNT>;
// Usage helper functions
bool BufferHasGuaranteedUsageBit(BufferBase* buffer, nxt::BufferUsageBit usage) const;
bool TextureHasGuaranteedUsageBit(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool IsInternalTextureTransitionPossible(TextureBase* texture,
nxt::TextureUsageBit usage) const;
bool IsExplicitTextureTransitionPossible(TextureBase* texture,
nxt::TextureUsageBit usage) const;
// Queries for lazily evaluated aspects
bool RecomputeHaveAspectBindGroups();
bool RecomputeHaveAspectVertexBuffers();
bool HavePipeline() const;
bool ValidateBindGroupUsages(BindGroupBase* group) const;
bool RevalidateCanDraw();
void SetPipelineCommon(PipelineBase* pipeline);
CommandBufferBuilder* mBuilder;
ValidationAspects mAspects;
std::bitset<kMaxBindGroups> mBindgroupsSet;
std::array<BindGroupBase*, kMaxBindGroups> mBindgroups = {};
std::bitset<kMaxVertexInputs> mInputsSet;
PipelineBase* mLastPipeline = nullptr;
RenderPipelineBase* mLastRenderPipeline = nullptr;
std::map<BufferBase*, nxt::BufferUsageBit> mMostRecentBufferUsages;
std::map<TextureBase*, nxt::TextureUsageBit> mMostRecentTextureUsages;
std::set<TextureBase*> mTexturesAttached;
};
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} // namespace backend
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#endif // BACKEND_COMMANDBUFFERSTATETRACKER_H