Create a command buffer builder state tracker object (#19)

This commit is contained in:
Kai Ninomiya 2017-06-08 17:25:57 -07:00 committed by GitHub
parent e6e30ecdbf
commit 468dafde9d
5 changed files with 649 additions and 363 deletions

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@ -35,6 +35,8 @@ list(APPEND BACKEND_SOURCES
${COMMON_DIR}/CommandBuffer.h
${COMMON_DIR}/DepthStencilState.cpp
${COMMON_DIR}/DepthStencilState.h
${COMMON_DIR}/CommandBufferStateTracker.cpp
${COMMON_DIR}/CommandBufferStateTracker.h
${COMMON_DIR}/Device.cpp
${COMMON_DIR}/Device.h
${COMMON_DIR}/Forward.h

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@ -15,9 +15,9 @@
#include "CommandBuffer.h"
#include "BindGroup.h"
#include "BindGroupLayout.h"
#include "Buffer.h"
#include "Commands.h"
#include "CommandBufferStateTracker.h"
#include "Device.h"
#include "InputState.h"
#include "Pipeline.h"
@ -31,8 +31,8 @@ namespace backend {
CommandBufferBase::CommandBufferBase(CommandBufferBuilder* builder)
: device(builder->device),
buffersTransitioned(std::move(builder->buffersTransitioned)),
texturesTransitioned(std::move(builder->texturesTransitioned)) {
buffersTransitioned(std::move(builder->state->buffersTransitioned)),
texturesTransitioned(std::move(builder->state->texturesTransitioned)) {
}
bool CommandBufferBase::ValidateResourceUsagesImmediate() {
@ -156,7 +156,7 @@ namespace backend {
commands->DataWasDestroyed();
}
CommandBufferBuilder::CommandBufferBuilder(DeviceBase* device) : Builder(device) {
CommandBufferBuilder::CommandBufferBuilder(DeviceBase* device) : Builder(device), state(std::make_unique<CommandBufferStateTracker>(this)) {
}
CommandBufferBuilder::~CommandBufferBuilder() {
@ -166,212 +166,27 @@ namespace backend {
}
}
enum ValidationAspect {
VALIDATION_ASPECT_RENDER_PIPELINE,
VALIDATION_ASPECT_COMPUTE_PIPELINE,
VALIDATION_ASPECT_BINDGROUPS,
VALIDATION_ASPECT_VERTEX_BUFFERS,
VALIDATION_ASPECT_INDEX_BUFFER,
VALIDATION_ASPECT_RENDER_PASS,
VALIDATION_ASPECT_COUNT,
};
using ValidationAspects = std::bitset<VALIDATION_ASPECT_COUNT>;
bool CommandBufferBuilder::ValidateGetResult() {
MoveToIterator();
ValidationAspects aspects;
std::bitset<kMaxBindGroups> bindgroupsSet;
std::bitset<kMaxVertexInputs> inputsSet;
PipelineBase* lastPipeline = nullptr;
// TODO(kainino@chromium.org): Manage this state inside an object, change lambdas to methods
std::map<BufferBase*, nxt::BufferUsageBit> mostRecentBufferUsages;
auto bufferHasGuaranteedUsageBit = [&](BufferBase* buffer, nxt::BufferUsageBit usage) -> bool {
assert(usage != nxt::BufferUsageBit::None && nxt::HasZeroOrOneBits(usage));
if (buffer->HasFrozenUsage(usage)) {
return true;
}
auto it = mostRecentBufferUsages.find(buffer);
return it != mostRecentBufferUsages.end() && (it->second & usage);
};
std::map<TextureBase*, nxt::TextureUsageBit> mostRecentTextureUsages;
auto textureHasGuaranteedUsageBit = [&](TextureBase* texture, nxt::TextureUsageBit usage) -> bool {
assert(usage != nxt::TextureUsageBit::None && nxt::HasZeroOrOneBits(usage));
if (texture->HasFrozenUsage(usage)) {
return true;
}
auto it = mostRecentTextureUsages.find(texture);
return it != mostRecentTextureUsages.end() && (it->second & usage);
};
auto isTextureTransitionPossible = [&](TextureBase* texture, nxt::TextureUsageBit usage) -> bool {
const nxt::TextureUsageBit attachmentUsages =
nxt::TextureUsageBit::ColorAttachment |
nxt::TextureUsageBit::DepthStencilAttachment;
ASSERT(usage != nxt::TextureUsageBit::None && nxt::HasZeroOrOneBits(usage));
if (usage & attachmentUsages) {
return false;
}
auto it = mostRecentTextureUsages.find(texture);
if (it != mostRecentTextureUsages.end()) {
if (it->second & attachmentUsages) {
return false;
}
}
return texture->IsTransitionPossible(usage);
};
auto validateBindGroupUsages = [&](BindGroupBase* group) -> bool {
const auto& layoutInfo = group->GetLayout()->GetBindingInfo();
for (size_t i = 0; i < kMaxBindingsPerGroup; ++i) {
if (!layoutInfo.mask[i]) {
continue;
}
nxt::BindingType type = layoutInfo.types[i];
switch (type) {
case nxt::BindingType::UniformBuffer:
case nxt::BindingType::StorageBuffer:
{
nxt::BufferUsageBit requiredUsage;
switch (type) {
case nxt::BindingType::UniformBuffer:
requiredUsage = nxt::BufferUsageBit::Uniform;
break;
case nxt::BindingType::StorageBuffer:
requiredUsage = nxt::BufferUsageBit::Storage;
break;
default:
assert(false);
return false;
}
auto buffer = group->GetBindingAsBufferView(i)->GetBuffer();
if (!bufferHasGuaranteedUsageBit(buffer, requiredUsage)) {
HandleError("Can't guarantee buffer usage needed by bind group");
return false;
}
}
break;
case nxt::BindingType::SampledTexture:
{
auto requiredUsage = nxt::TextureUsageBit::Sampled;
auto texture = group->GetBindingAsTextureView(i)->GetTexture();
if (!textureHasGuaranteedUsageBit(texture, requiredUsage)) {
HandleError("Can't guarantee texture usage needed by bind group");
return false;
}
}
break;
case nxt::BindingType::Sampler:
continue;
}
}
return true;
};
// TODO(kainino@chromium.org): Manage this state inside an object, change lambda to a method
RenderPassBase* currentRenderPass = nullptr;
FramebufferBase* currentFramebuffer = nullptr;
uint32_t currentSubpass = 0;
auto beginSubpass = [&]() -> bool {
auto& subpassInfo = currentRenderPass->GetSubpassInfo(currentSubpass);
for (auto location : IterateBitSet(subpassInfo.colorAttachmentsSet)) {
auto attachmentSlot = subpassInfo.colorAttachments[location];
auto* tv = currentFramebuffer->GetTextureView(attachmentSlot);
// TODO(kainino@chromium.org): the TextureView can only be null
// because of the null=backbuffer hack (null representing the
// backbuffer). Once that hack is removed (once we have WSI)
// this check isn't needed.
if (tv == nullptr) {
continue;
}
auto* texture = tv->GetTexture();
if (texture->HasFrozenUsage(nxt::TextureUsageBit::ColorAttachment)) {
continue;
}
if (!texture->IsTransitionPossible(nxt::TextureUsageBit::ColorAttachment)) {
HandleError("Can't transition attachment to ColorAttachment usage");
return false;
}
mostRecentTextureUsages[texture] = nxt::TextureUsageBit::ColorAttachment;
texturesTransitioned.insert(texture);
}
return true;
};
auto endSubpass = [&]() {
auto& subpassInfo = currentRenderPass->GetSubpassInfo(currentSubpass);
for (auto location : IterateBitSet(subpassInfo.colorAttachmentsSet)) {
auto attachmentSlot = subpassInfo.colorAttachments[location];
auto* tv = currentFramebuffer->GetTextureView(attachmentSlot);
// TODO(kainino@chromium.org): the TextureView can only be null
// because of the null=backbuffer hack (null representing the
// backbuffer). Once that hack is removed (once we have WSI)
// this check isn't needed.
if (tv == nullptr) {
continue;
}
auto* texture = tv->GetTexture();
if (texture->IsFrozen()) {
continue;
}
mostRecentTextureUsages[texture] = nxt::TextureUsageBit::None;
}
};
Command type;
while(iterator.NextCommandId(&type)) {
while (iterator.NextCommandId(&type)) {
switch (type) {
case Command::AdvanceSubpass:
{
iterator.NextCommand<AdvanceSubpassCmd>();
if (currentRenderPass == nullptr) {
HandleError("Can't advance subpass without an active render pass");
if (!state->AdvanceSubpass()) {
return false;
}
if (currentSubpass + 1 >= currentRenderPass->GetSubpassCount()) {
HandleError("Can't advance beyond the last subpass");
return false;
}
endSubpass();
currentSubpass += 1;
if (!beginSubpass()) {
return false;
}
aspects.reset(VALIDATION_ASPECT_RENDER_PIPELINE);
}
break;
case Command::BeginRenderPass:
{
BeginRenderPassCmd* begin = iterator.NextCommand<BeginRenderPassCmd>();
auto* renderPass = begin->renderPass.Get();
auto* framebuffer = begin->framebuffer.Get();
if (currentRenderPass != nullptr) {
HandleError("A render pass is already active");
return false;
}
if (!framebuffer->GetRenderPass()->IsCompatibleWith(renderPass)) {
HandleError("Framebuffer is incompatible with this render pass");
return false;
}
aspects.reset(VALIDATION_ASPECT_COMPUTE_PIPELINE);
aspects.reset(VALIDATION_ASPECT_RENDER_PIPELINE);
aspects.set(VALIDATION_ASPECT_RENDER_PASS);
currentRenderPass = renderPass;
currentFramebuffer = framebuffer;
currentSubpass = 0;
if (!beginSubpass()) {
BeginRenderPassCmd* cmd = iterator.NextCommand<BeginRenderPassCmd>();
auto* renderPass = cmd->renderPass.Get();
auto* framebuffer = cmd->framebuffer.Get();
if (!state->BeginRenderPass(renderPass, framebuffer)) {
return false;
}
}
@ -391,21 +206,6 @@ namespace backend {
uint64_t z = copy->z;
uint32_t level = copy->level;
if (currentRenderPass) {
HandleError("Blit cannot occur during a render pass");
return false;
}
if (!bufferHasGuaranteedUsageBit(buffer, nxt::BufferUsageBit::TransferSrc)) {
HandleError("Buffer needs the transfer source usage bit");
return false;
}
if (!textureHasGuaranteedUsageBit(texture, nxt::TextureUsageBit::TransferDst)) {
HandleError("Texture needs the transfer destination usage bit");
return false;
}
if (width == 0 || height == 0 || depth == 0) {
HandleError("Empty copy");
return false;
@ -414,7 +214,6 @@ namespace backend {
// TODO(cwallez@chromium.org): check for overflows
uint64_t pixelSize = TextureFormatPixelSize(texture->GetFormat());
uint64_t dataSize = width * height * depth * pixelSize;
if (dataSize + static_cast<uint64_t>(bufferOffset) > static_cast<uint64_t>(buffer->GetSize())) {
HandleError("Copy would read after end of the buffer");
return false;
@ -427,68 +226,38 @@ namespace backend {
HandleError("Copy would write outside of the texture");
return false;
}
if (!state->ValidateCanCopy() ||
!state->ValidateCanUseBufferAs(buffer, nxt::BufferUsageBit::TransferSrc) ||
!state->ValidateCanUseTextureAs(texture, nxt::TextureUsageBit::TransferDst)) {
return false;
}
}
break;
case Command::Dispatch:
{
DispatchCmd* cmd = iterator.NextCommand<DispatchCmd>();
constexpr ValidationAspects requiredDispatchAspects =
1 << VALIDATION_ASPECT_COMPUTE_PIPELINE |
1 << VALIDATION_ASPECT_BINDGROUPS;
if ((requiredDispatchAspects & ~aspects).any()) {
// Compute the lazily computed aspects
if (bindgroupsSet.all()) {
aspects.set(VALIDATION_ASPECT_BINDGROUPS);
}
// Check again if anything is missing
if ((requiredDispatchAspects & ~aspects).any()) {
HandleError("Some dispatch state is missing");
return false;
}
iterator.NextCommand<DispatchCmd>();
if (!state->ValidateCanDispatch()) {
return false;
}
}
break;
case Command::DrawArrays:
{
iterator.NextCommand<DrawArraysCmd>();
if (!state->ValidateCanDrawArrays()) {
return false;
}
}
break;
case Command::DrawElements:
{
constexpr ValidationAspects requiredDrawAspects =
1 << VALIDATION_ASPECT_RENDER_PIPELINE |
1 << VALIDATION_ASPECT_BINDGROUPS |
1 << VALIDATION_ASPECT_VERTEX_BUFFERS;
if ((requiredDrawAspects & ~aspects).any()) {
// Compute the lazily computed aspects
if (bindgroupsSet.all()) {
aspects.set(VALIDATION_ASPECT_BINDGROUPS);
}
auto requiredInputs = lastPipeline->GetInputState()->GetInputsSetMask();
if ((inputsSet & ~requiredInputs).none()) {
aspects.set(VALIDATION_ASPECT_VERTEX_BUFFERS);
}
// Check again if anything is missing
if ((requiredDrawAspects & ~aspects).any()) {
HandleError("Some draw state is missing");
return false;
}
}
if (type == Command::DrawArrays) {
DrawArraysCmd* draw = iterator.NextCommand<DrawArraysCmd>();
} else {
ASSERT(type == Command::DrawElements);
DrawElementsCmd* draw = iterator.NextCommand<DrawElementsCmd>();
if (!aspects[VALIDATION_ASPECT_INDEX_BUFFER]) {
HandleError("Draw elements requires an index buffer");
return false;
}
iterator.NextCommand<DrawElementsCmd>();
if (!state->ValidateCanDrawElements()) {
return false;
}
}
break;
@ -496,19 +265,9 @@ namespace backend {
case Command::EndRenderPass:
{
iterator.NextCommand<EndRenderPassCmd>();
if (currentRenderPass == nullptr) {
HandleError("No render pass is currently active");
if (!state->EndRenderPass()) {
return false;
}
if (currentSubpass < currentRenderPass->GetSubpassCount() - 1) {
HandleError("Can't end a render pass before the last subpass");
return false;
}
endSubpass();
currentRenderPass = nullptr;
currentFramebuffer = nullptr;
aspects.reset(VALIDATION_ASPECT_RENDER_PASS);
aspects.reset(VALIDATION_ASPECT_RENDER_PIPELINE);
}
break;
@ -516,40 +275,9 @@ namespace backend {
{
SetPipelineCmd* cmd = iterator.NextCommand<SetPipelineCmd>();
PipelineBase* pipeline = cmd->pipeline.Get();
PipelineLayoutBase* layout = pipeline->GetLayout();
if (pipeline->IsCompute()) {
if (currentRenderPass) {
HandleError("Can't use a compute pipeline while a render pass is active");
return false;
}
aspects.set(VALIDATION_ASPECT_COMPUTE_PIPELINE);
} else {
if (!currentRenderPass) {
HandleError("A render pass must be active when a render pipeline is set");
return false;
}
if (!pipeline->GetRenderPass()->IsCompatibleWith(currentRenderPass)) {
HandleError("Pipeline is incompatible with this render pass");
return false;
}
aspects.set(VALIDATION_ASPECT_RENDER_PIPELINE);
if (!state->SetPipeline(pipeline)) {
return false;
}
aspects.reset(VALIDATION_ASPECT_BINDGROUPS);
aspects.reset(VALIDATION_ASPECT_VERTEX_BUFFERS);
bindgroupsSet = ~layout->GetBindGroupsLayoutMask();
// Only bindgroups that were not the same layout in the last pipeline need to be set again.
if (lastPipeline) {
PipelineLayoutBase* lastLayout = lastPipeline->GetLayout();
for (uint32_t i = 0; i < kMaxBindGroups; ++i) {
if (lastLayout->GetBindGroupLayout(i) == layout->GetBindGroupLayout(i)) {
bindgroupsSet |= uint64_t(1) << i;
}
}
}
lastPipeline = pipeline;
}
break;
@ -567,7 +295,7 @@ namespace backend {
case Command::SetStencilReference:
{
SetStencilReferenceCmd* cmd = iterator.NextCommand<SetStencilReferenceCmd>();
if (currentRenderPass == nullptr) {
if (!state->HaveRenderPass()) {
HandleError("Can't set stencil reference without an active render pass");
return false;
}
@ -577,30 +305,18 @@ namespace backend {
case Command::SetBindGroup:
{
SetBindGroupCmd* cmd = iterator.NextCommand<SetBindGroupCmd>();
uint32_t index = cmd->index;
if (cmd->group->GetLayout() != lastPipeline->GetLayout()->GetBindGroupLayout(index)) {
HandleError("Bind group layout mismatch");
if (!state->SetBindGroup(cmd->index, cmd->group.Get())) {
return false;
}
if (!validateBindGroupUsages(cmd->group.Get())) {
return false;
}
bindgroupsSet |= uint64_t(1) << index;
}
break;
case Command::SetIndexBuffer:
{
SetIndexBufferCmd* cmd = iterator.NextCommand<SetIndexBufferCmd>();
auto buffer = cmd->buffer;
auto usage = nxt::BufferUsageBit::Index;
if (!bufferHasGuaranteedUsageBit(buffer.Get(), usage)) {
HandleError("Buffer needs the index usage bit to be guaranteed");
if (!state->SetIndexBuffer(cmd->buffer.Get())) {
return false;
}
aspects.set(VALIDATION_ASPECT_INDEX_BUFFER);
}
break;
@ -611,13 +327,7 @@ namespace backend {
iterator.NextData<uint32_t>(cmd->count);
for (uint32_t i = 0; i < cmd->count; ++i) {
auto buffer = buffers[i];
auto usage = nxt::BufferUsageBit::Vertex;
if (!bufferHasGuaranteedUsageBit(buffer.Get(), usage)) {
HandleError("Buffer needs vertex usage bit to be guaranteed");
return false;
}
inputsSet.set(cmd->startSlot + i);
state->SetVertexBuffer(cmd->startSlot + i, buffers[i].Get());
}
}
break;
@ -625,46 +335,19 @@ namespace backend {
case Command::TransitionBufferUsage:
{
TransitionBufferUsageCmd* cmd = iterator.NextCommand<TransitionBufferUsageCmd>();
auto buffer = cmd->buffer.Get();
auto usage = cmd->usage;
if (!buffer->IsTransitionPossible(usage)) {
if (buffer->IsFrozen()) {
HandleError("Buffer transition not possible (usage is frozen)");
} else if (!BufferBase::IsUsagePossible(buffer->GetAllowedUsage(), usage)) {
HandleError("Buffer transition not possible (usage not allowed)");
} else {
HandleError("Buffer transition not possible");
}
if (!state->TransitionBufferUsage(cmd->buffer.Get(), cmd->usage)) {
return false;
}
mostRecentBufferUsages[buffer] = usage;
buffersTransitioned.insert(buffer);
}
break;
case Command::TransitionTextureUsage:
{
TransitionTextureUsageCmd* cmd = iterator.NextCommand<TransitionTextureUsageCmd>();
auto texture = cmd->texture.Get();
auto usage = cmd->usage;
if (!isTextureTransitionPossible(texture, usage)) {
if (texture->IsFrozen()) {
HandleError("Texture transition not possible (usage is frozen)");
} else if (!TextureBase::IsUsagePossible(texture->GetAllowedUsage(), usage)) {
HandleError("Texture transition not possible (usage not allowed)");
} else {
HandleError("Texture transition not possible");
}
if (!state->TransitionTextureUsage(cmd->texture.Get(), cmd->usage)) {
return false;
}
mostRecentTextureUsages[texture] = usage;
texturesTransitioned.insert(texture);
}
break;
}

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@ -12,8 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_COMMON_COMMANDBUFFERGL_H_
#define BACKEND_COMMON_COMMANDBUFFERGL_H_
#ifndef BACKEND_COMMON_COMMANDBUFFER_H_
#define BACKEND_COMMON_COMMANDBUFFER_H_
#include "nxt/nxtcpp.h"
@ -21,6 +21,7 @@
#include "Builder.h"
#include "RefCounted.h"
#include <memory>
#include <set>
#include <utility>
@ -28,6 +29,7 @@ namespace backend {
class BindGroupBase;
class BufferBase;
class CommandBufferStateTracker;
class FramebufferBase;
class DeviceBase;
class PipelineBase;
@ -88,16 +90,13 @@ namespace backend {
CommandBufferBase* GetResultImpl() override;
void MoveToIterator();
std::unique_ptr<CommandBufferStateTracker> state;
CommandAllocator allocator;
CommandIterator iterator;
bool movedToIterator = false;
bool commandsAcquired = false;
// These pointers will remain valid since they are referenced by
// the bind groups which are referenced by this command buffer.
std::set<BufferBase*> buffersTransitioned;
std::set<TextureBase*> texturesTransitioned;
};
}
#endif // BACKEND_COMMON_COMMANDBUFFERGL_H_
#endif // BACKEND_COMMON_COMMANDBUFFER_H_

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@ -0,0 +1,500 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "CommandBufferStateTracker.h"
#include "Forward.h"
#include "BindGroup.h"
#include "BindGroupLayout.h"
#include "BitSetIterator.h"
#include "Buffer.h"
#include "Framebuffer.h"
#include "InputState.h"
#include "Pipeline.h"
#include "PipelineLayout.h"
#include "RenderPass.h"
#include "Texture.h"
namespace backend {
CommandBufferStateTracker::CommandBufferStateTracker(CommandBufferBuilder* builder)
: builder(builder) {
}
bool CommandBufferStateTracker::HaveRenderPass() const {
return currentRenderPass != nullptr;
}
bool CommandBufferStateTracker::ValidateCanCopy() const {
if (currentRenderPass) {
builder->HandleError("Copy cannot occur during a render pass");
return false;
}
return true;
}
bool CommandBufferStateTracker::ValidateCanUseBufferAs(BufferBase* buffer, nxt::BufferUsageBit usage) const {
if (!BufferHasGuaranteedUsageBit(buffer, usage)) {
builder->HandleError("Buffer is not in the necessary usage");
return false;
}
return true;
}
bool CommandBufferStateTracker::ValidateCanUseTextureAs(TextureBase* texture, nxt::TextureUsageBit usage) const {
if (!TextureHasGuaranteedUsageBit(texture, usage)) {
builder->HandleError("Texture is not in the necessary usage");
return false;
}
return true;
}
bool CommandBufferStateTracker::ValidateCanDispatch() {
constexpr ValidationAspects requiredAspects =
1 << VALIDATION_ASPECT_COMPUTE_PIPELINE |
1 << VALIDATION_ASPECT_BIND_GROUPS;
if ((requiredAspects & ~aspects).none()) {
// Fast return-true path if everything is good
return true;
}
if (!aspects[VALIDATION_ASPECT_COMPUTE_PIPELINE]) {
builder->HandleError("No active compute pipeline");
return false;
}
// Compute the lazily computed aspects
if (!RecomputeHaveAspectBindGroups()) {
builder->HandleError("Some bind groups are not set");
return false;
}
return true;
}
bool CommandBufferStateTracker::ValidateCanDrawArrays() {
// TODO(kainino@chromium.org): Check for a current render pass
constexpr ValidationAspects requiredAspects =
1 << VALIDATION_ASPECT_RENDER_PIPELINE |
1 << VALIDATION_ASPECT_BIND_GROUPS |
1 << VALIDATION_ASPECT_VERTEX_BUFFERS;
if ((requiredAspects & ~aspects).none()) {
// Fast return-true path if everything is good
return true;
}
return RevalidateCanDraw();
}
bool CommandBufferStateTracker::ValidateCanDrawElements() {
// TODO(kainino@chromium.org): Check for a current render pass
constexpr ValidationAspects requiredAspects =
1 << VALIDATION_ASPECT_RENDER_PIPELINE |
1 << VALIDATION_ASPECT_BIND_GROUPS |
1 << VALIDATION_ASPECT_VERTEX_BUFFERS |
1 << VALIDATION_ASPECT_INDEX_BUFFER;
if ((requiredAspects & ~aspects).none()) {
// Fast return-true path if everything is good
return true;
}
if (!aspects[VALIDATION_ASPECT_INDEX_BUFFER]) {
builder->HandleError("Cannot DrawElements without index buffer set");
return false;
}
return RevalidateCanDraw();
}
bool CommandBufferStateTracker::BeginSubpass() {
if (currentRenderPass == nullptr) {
builder->HandleError("Can't begin a subpass without an active render pass");
return false;
}
if (subpassActive) {
builder->HandleError("Can't begin a subpass without ending the previous subpass");
return false;
}
if (currentSubpass >= currentRenderPass->GetSubpassCount()) {
builder->HandleError("Can't begin a subpass beyond the last subpass");
return false;
}
auto& subpassInfo = currentRenderPass->GetSubpassInfo(currentSubpass);
for (auto location : IterateBitSet(subpassInfo.colorAttachmentsSet)) {
auto attachmentSlot = subpassInfo.colorAttachments[location];
auto* tv = currentFramebuffer->GetTextureView(attachmentSlot);
// TODO(kainino@chromium.org): the TextureView can only be null
// because of the null=backbuffer hack (null representing the
// backbuffer). Once that hack is removed (once we have WSI)
// this check isn't needed.
if (tv == nullptr) {
continue;
}
auto* texture = tv->GetTexture();
if (texture->HasFrozenUsage(nxt::TextureUsageBit::ColorAttachment)) {
continue;
}
if (!texture->IsTransitionPossible(nxt::TextureUsageBit::ColorAttachment)) {
builder->HandleError("Can't transition attachment to ColorAttachment usage");
return false;
}
mostRecentTextureUsages[texture] = nxt::TextureUsageBit::ColorAttachment;
texturesTransitioned.insert(texture);
}
subpassActive = true;
return true;
};
bool CommandBufferStateTracker::EndSubpass() {
if (currentRenderPass == nullptr) {
builder->HandleError("Can't end a subpass without an active render pass");
return false;
}
if (!subpassActive) {
builder->HandleError("Can't end a subpass without beginning one");
return false;
}
auto& subpassInfo = currentRenderPass->GetSubpassInfo(currentSubpass);
for (auto location : IterateBitSet(subpassInfo.colorAttachmentsSet)) {
auto attachmentSlot = subpassInfo.colorAttachments[location];
auto* tv = currentFramebuffer->GetTextureView(attachmentSlot);
// TODO(kainino@chromium.org): the TextureView can only be null
// because of the null=backbuffer hack (null representing the
// backbuffer). Once that hack is removed (once we have WSI)
// this check isn't needed.
if (tv == nullptr) {
continue;
}
auto* texture = tv->GetTexture();
if (texture->IsFrozen()) {
continue;
}
mostRecentTextureUsages[texture] = nxt::TextureUsageBit::None;
}
currentSubpass += 1;
subpassActive = false;
UnsetPipeline();
return true;
};
bool CommandBufferStateTracker::BeginRenderPass(RenderPassBase* renderPass, FramebufferBase* framebuffer) {
if (currentRenderPass != nullptr) {
builder->HandleError("A render pass is already active");
return false;
}
if (!framebuffer->GetRenderPass()->IsCompatibleWith(renderPass)) {
builder->HandleError("Framebuffer is incompatible with this render pass");
return false;
}
currentRenderPass = renderPass;
currentFramebuffer = framebuffer;
currentSubpass = 0;
subpassActive = false;
// TODO(kainino@chromium.org): remove this when AdvanceSubpass is removed.
if (!BeginSubpass()) {
return false;
}
UnsetPipeline();
return true;
}
bool CommandBufferStateTracker::AdvanceSubpass() {
// TODO(kainino@chromium.org): remove this function when AdvanceSubpass is removed.
return EndSubpass() && BeginSubpass();
}
bool CommandBufferStateTracker::EndRenderPass() {
if (currentRenderPass == nullptr) {
builder->HandleError("No render pass is currently active");
return false;
}
// TODO(kainino@chromium.org): remove this when AdvanceSubpass is removed.
if (!EndSubpass()) {
return false;
}
if (subpassActive) {
builder->HandleError("Can't end a render pass while a subpass is active");
return false;
}
if (currentSubpass < currentRenderPass->GetSubpassCount() - 1) {
builder->HandleError("Can't end a render pass before the last subpass");
return false;
}
currentRenderPass = nullptr;
currentFramebuffer = nullptr;
return true;
}
bool CommandBufferStateTracker::SetPipeline(PipelineBase* pipeline) {
PipelineLayoutBase* layout = pipeline->GetLayout();
if (pipeline->IsCompute()) {
if (currentRenderPass) {
builder->HandleError("Can't use a compute pipeline while a render pass is active");
return false;
}
aspects.set(VALIDATION_ASPECT_COMPUTE_PIPELINE);
} else {
if (!currentRenderPass) {
builder->HandleError("A render pass must be active when a render pipeline is set");
return false;
}
if (!pipeline->GetRenderPass()->IsCompatibleWith(currentRenderPass)) {
builder->HandleError("Pipeline is incompatible with this render pass");
return false;
}
aspects.set(VALIDATION_ASPECT_RENDER_PIPELINE);
}
aspects.reset(VALIDATION_ASPECT_BIND_GROUPS);
bindgroupsSet = ~layout->GetBindGroupsLayoutMask();
// Only bindgroups that were not the same layout in the last pipeline need to be set again.
if (lastPipeline) {
PipelineLayoutBase* lastLayout = lastPipeline->GetLayout();
for (uint32_t i = 0; i < kMaxBindGroups; ++i) {
if (lastLayout->GetBindGroupLayout(i) == layout->GetBindGroupLayout(i)) {
bindgroupsSet |= uint64_t(1) << i;
}
}
}
lastPipeline = pipeline;
return true;
}
bool CommandBufferStateTracker::SetBindGroup(uint32_t index, BindGroupBase* bindgroup) {
if (bindgroup->GetLayout() != lastPipeline->GetLayout()->GetBindGroupLayout(index)) {
builder->HandleError("Bind group layout mismatch");
return false;
}
if (!ValidateBindGroupUsages(bindgroup)) {
return false;
}
bindgroupsSet.set(index);
return true;
}
bool CommandBufferStateTracker::SetIndexBuffer(BufferBase* buffer) {
if (!HavePipeline()) {
builder->HandleError("Can't set the index buffer without a pipeline");
return false;
}
auto usage = nxt::BufferUsageBit::Index;
if (!BufferHasGuaranteedUsageBit(buffer, usage)) {
builder->HandleError("Buffer needs the index usage bit to be guaranteed");
return false;
}
aspects.set(VALIDATION_ASPECT_INDEX_BUFFER);
return true;
}
bool CommandBufferStateTracker::SetVertexBuffer(uint32_t index, BufferBase* buffer) {
if (!HavePipeline()) {
builder->HandleError("Can't set vertex buffers without a pipeline");
return false;
}
auto usage = nxt::BufferUsageBit::Vertex;
if (!BufferHasGuaranteedUsageBit(buffer, usage)) {
builder->HandleError("Buffer needs vertex usage bit to be guaranteed");
return false;
}
inputsSet.set(index);
return true;
}
bool CommandBufferStateTracker::TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage) {
if (!buffer->IsTransitionPossible(usage)) {
if (buffer->IsFrozen()) {
builder->HandleError("Buffer transition not possible (usage is frozen)");
} else if (!BufferBase::IsUsagePossible(buffer->GetAllowedUsage(), usage)) {
builder->HandleError("Buffer transition not possible (usage not allowed)");
} else {
builder->HandleError("Buffer transition not possible");
}
return false;
}
mostRecentBufferUsages[buffer] = usage;
buffersTransitioned.insert(buffer);
return true;
}
bool CommandBufferStateTracker::TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage) {
if (!IsTextureTransitionPossible(texture, usage)) {
if (texture->IsFrozen()) {
builder->HandleError("Texture transition not possible (usage is frozen)");
} else if (!TextureBase::IsUsagePossible(texture->GetAllowedUsage(), usage)) {
builder->HandleError("Texture transition not possible (usage not allowed)");
} else {
builder->HandleError("Texture transition not possible");
}
return false;
}
mostRecentTextureUsages[texture] = usage;
texturesTransitioned.insert(texture);
return true;
}
bool CommandBufferStateTracker::BufferHasGuaranteedUsageBit(BufferBase* buffer, nxt::BufferUsageBit usage) const {
ASSERT(usage != nxt::BufferUsageBit::None && nxt::HasZeroOrOneBits(usage));
if (buffer->HasFrozenUsage(usage)) {
return true;
}
auto it = mostRecentBufferUsages.find(buffer);
return it != mostRecentBufferUsages.end() && (it->second & usage);
};
bool CommandBufferStateTracker::TextureHasGuaranteedUsageBit(TextureBase* texture, nxt::TextureUsageBit usage) const {
ASSERT(usage != nxt::TextureUsageBit::None && nxt::HasZeroOrOneBits(usage));
if (texture->HasFrozenUsage(usage)) {
return true;
}
auto it = mostRecentTextureUsages.find(texture);
return it != mostRecentTextureUsages.end() && (it->second & usage);
};
bool CommandBufferStateTracker::IsTextureTransitionPossible(TextureBase* texture, nxt::TextureUsageBit usage) const {
const nxt::TextureUsageBit attachmentUsages =
nxt::TextureUsageBit::ColorAttachment |
nxt::TextureUsageBit::DepthStencilAttachment;
ASSERT(usage != nxt::TextureUsageBit::None && nxt::HasZeroOrOneBits(usage));
if (usage & attachmentUsages) {
return false;
}
auto it = mostRecentTextureUsages.find(texture);
if (it != mostRecentTextureUsages.end()) {
if (it->second & attachmentUsages) {
return false;
}
}
return texture->IsTransitionPossible(usage);
};
bool CommandBufferStateTracker::RecomputeHaveAspectBindGroups() {
if (aspects[VALIDATION_ASPECT_BIND_GROUPS]) {
return true;
}
if (bindgroupsSet.all()) {
aspects.set(VALIDATION_ASPECT_BIND_GROUPS);
return true;
}
return false;
}
bool CommandBufferStateTracker::RecomputeHaveAspectVertexBuffers() {
if (aspects[VALIDATION_ASPECT_VERTEX_BUFFERS]) {
return true;
}
auto requiredInputs = lastPipeline->GetInputState()->GetInputsSetMask();
if ((inputsSet & ~requiredInputs).none()) {
aspects.set(VALIDATION_ASPECT_VERTEX_BUFFERS);
return true;
}
return false;
}
bool CommandBufferStateTracker::HavePipeline() const {
constexpr ValidationAspects pipelineAspects =
1 << VALIDATION_ASPECT_COMPUTE_PIPELINE |
1 << VALIDATION_ASPECT_RENDER_PIPELINE;
return (aspects & pipelineAspects).any();
}
bool CommandBufferStateTracker::ValidateBindGroupUsages(BindGroupBase* group) const {
const auto& layoutInfo = group->GetLayout()->GetBindingInfo();
for (size_t i = 0; i < kMaxBindingsPerGroup; ++i) {
if (!layoutInfo.mask[i]) {
continue;
}
nxt::BindingType type = layoutInfo.types[i];
switch (type) {
case nxt::BindingType::UniformBuffer:
case nxt::BindingType::StorageBuffer:
{
nxt::BufferUsageBit requiredUsage;
switch (type) {
case nxt::BindingType::UniformBuffer:
requiredUsage = nxt::BufferUsageBit::Uniform;
break;
case nxt::BindingType::StorageBuffer:
requiredUsage = nxt::BufferUsageBit::Storage;
break;
default:
assert(false);
return false;
}
auto buffer = group->GetBindingAsBufferView(i)->GetBuffer();
if (!BufferHasGuaranteedUsageBit(buffer, requiredUsage)) {
builder->HandleError("Can't guarantee buffer usage needed by bind group");
return false;
}
}
break;
case nxt::BindingType::SampledTexture:
{
auto requiredUsage = nxt::TextureUsageBit::Sampled;
auto texture = group->GetBindingAsTextureView(i)->GetTexture();
if (!TextureHasGuaranteedUsageBit(texture, requiredUsage)) {
builder->HandleError("Can't guarantee texture usage needed by bind group");
return false;
}
}
break;
case nxt::BindingType::Sampler:
continue;
}
}
return true;
};
bool CommandBufferStateTracker::RevalidateCanDraw() {
if (!aspects[VALIDATION_ASPECT_RENDER_PIPELINE]) {
builder->HandleError("No active render pipeline");
return false;
}
// Compute the lazily computed aspects
if (!RecomputeHaveAspectBindGroups()) {
builder->HandleError("Some bind groups are not set");
return false;
}
if (!RecomputeHaveAspectVertexBuffers()) {
builder->HandleError("Some vertex buffers are not set");
return false;
}
return true;
}
void CommandBufferStateTracker::UnsetPipeline() {
// All of the aspects (currently) are pipeline-dependent.
aspects.reset();
}
}

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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_COMMON_COMMANDBUFFERSTATETRACKER_H
#define BACKEND_COMMON_COMMANDBUFFERSTATETRACKER_H
#include "CommandBuffer.h"
#include <bitset>
#include <map>
#include <set>
namespace backend {
class CommandBufferStateTracker {
public:
explicit CommandBufferStateTracker(CommandBufferBuilder* builder);
// Non-state-modifying validation functions
bool HaveRenderPass() const;
bool ValidateCanCopy() const;
bool ValidateCanUseBufferAs(BufferBase* buffer, nxt::BufferUsageBit usage) const;
bool ValidateCanUseTextureAs(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool ValidateCanDispatch();
bool ValidateCanDrawArrays();
bool ValidateCanDrawElements();
// State-modifying methods
bool BeginSubpass();
bool EndSubpass();
bool BeginRenderPass(RenderPassBase* renderPass, FramebufferBase* framebuffer);
bool AdvanceSubpass();
bool EndRenderPass();
bool SetPipeline(PipelineBase* pipeline);
bool SetBindGroup(uint32_t index, BindGroupBase* bindgroup);
bool SetIndexBuffer(BufferBase* buffer);
bool SetVertexBuffer(uint32_t index, BufferBase* buffer);
bool TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage);
bool TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage);
// These collections are copied to the CommandBuffer at build time.
// These pointers will remain valid since they are referenced by
// the bind groups which are referenced by this command buffer.
std::set<BufferBase*> buffersTransitioned;
std::set<TextureBase*> texturesTransitioned;
private:
enum ValidationAspect {
VALIDATION_ASPECT_RENDER_PIPELINE,
VALIDATION_ASPECT_COMPUTE_PIPELINE,
VALIDATION_ASPECT_BIND_GROUPS,
VALIDATION_ASPECT_VERTEX_BUFFERS,
VALIDATION_ASPECT_INDEX_BUFFER,
VALIDATION_ASPECT_COUNT
};
using ValidationAspects = std::bitset<VALIDATION_ASPECT_COUNT>;
// Usage helper functions
bool BufferHasGuaranteedUsageBit(BufferBase* buffer, nxt::BufferUsageBit usage) const;
bool TextureHasGuaranteedUsageBit(TextureBase* texture, nxt::TextureUsageBit usage) const;
bool IsTextureTransitionPossible(TextureBase* texture, nxt::TextureUsageBit usage) const;
// Queries for lazily evaluated aspects
bool RecomputeHaveAspectBindGroups();
bool RecomputeHaveAspectVertexBuffers();
bool HavePipeline() const;
bool ValidateBindGroupUsages(BindGroupBase* group) const;
bool RevalidateCanDraw();
void UnsetPipeline();
CommandBufferBuilder* builder;
ValidationAspects aspects;
std::bitset<kMaxBindGroups> bindgroupsSet;
std::bitset<kMaxVertexInputs> inputsSet;
PipelineBase* lastPipeline = nullptr;
std::map<BufferBase*, nxt::BufferUsageBit> mostRecentBufferUsages;
std::map<TextureBase*, nxt::TextureUsageBit> mostRecentTextureUsages;
RenderPassBase* currentRenderPass = nullptr;
FramebufferBase* currentFramebuffer = nullptr;
bool subpassActive = false;
uint32_t currentSubpass = 0;
};
}
#endif // BACKEND_COMMON_COMMANDBUFFERSTATETRACKER_H