#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void main() {
unused_entry_point();
struct Light {
vec3 position;
vec3 colour;
};
layout (binding = 1) buffer Lights_1 {
Light light[];
} lights;