22 lines
307 B
GLSL
22 lines
307 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void unused_entry_point() {
|
|
return;
|
|
}
|
|
void main() {
|
|
unused_entry_point();
|
|
}
|
|
|
|
|
|
|
|
struct Light {
|
|
vec3 position;
|
|
vec3 colour;
|
|
};
|
|
|
|
layout (binding = 1) buffer Lights_1 {
|
|
Light light[];
|
|
} lights;
|