6 lines
101 B
WebGPU Shading Language
6 lines
101 B
WebGPU Shading Language
|
fn f() {
|
||
|
var a = vec2<f32>(1.0).y;
|
||
|
var b = vec3<f32>(1.0).z;
|
||
|
var c = vec4<f32>(1.0).w;
|
||
|
}
|