8 lines
188 B
WebGPU Shading Language
8 lines
188 B
WebGPU Shading Language
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fn get_u32() -> u32 { return 1u; }
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fn f() {
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var v2 : vec2<u32> = vec2<u32>(get_u32());
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var v3 : vec3<u32> = vec3<u32>(get_u32());
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var v4 : vec4<u32> = vec4<u32>(get_u32());
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}
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