enable f16;
fn trunc_cc2b0d() {
var res : f16 = trunc(1.0h);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
trunc_cc2b0d();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {