14 lines
296 B
HLSL
14 lines
296 B
HLSL
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Texture2DArray arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSample_1a4e1b() {
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float2 arg_2 = (0.0f).xx;
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uint arg_3 = 1u;
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float res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3))).x;
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}
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void fragment_main() {
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textureSample_1a4e1b();
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return;
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}
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