#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct Light {
vec3 position;
uint pad;
vec3 colour;
uint pad_1;
};
layout(binding = 1, std430) buffer Lights_ssbo {
Light light[];
} lights;