Ben Clayton dd3fb05af7 Roll third_party/webgpu-cts/ 23c3bebbd..95541299f (6 commits)
Regenerated:
 - expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files


23c3bebbdb..95541299f6
 - 955412 Remove `line`, `lineadj` and `point` from reserved words. (#2015)
 - 39eb80 Reduce the number of test cases generated for atan2 (#2010)
 - 5bc45b op: Implement 'blend_components_clamp' test in blending.spec.ts (#1976)
 - a2798b op: Implement 'color_write_mask,channel_work' in color_target_state.spec.ts (#2011)
 - 21a8e0 op: Add 'color_write_mask,blending_disabled' to blending.spec.ts (#1994)
 - fa3aad Implement rg11b10ufloat-renderable validation test (#1988)

Created with './tools/run cts roll'

Change-Id: I23233032c2ee360ed915892918165fa1f3a06628
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111560
Kokoro: Kokoro <noreply+kokoro@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2022-11-23 22:44:21 +00:00
2022-10-13 12:55:42 +00:00
2022-11-22 22:23:55 +00:00
2022-11-07 19:07:01 +00:00
2022-11-23 21:08:52 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-08-18 18:02:00 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%