dawn-cmake/test/tint/builtins/gen/literal/textureLoad/04b911.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
void textureLoad_04b911(depth2d_array<float, access::sample> tint_symbol_1) {
float res = tint_symbol_1.read(uint2(uint2(1u)), 1, 1u);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(depth2d_array<float, access::sample> tint_symbol_2) {
textureLoad_04b911(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(depth2d_array<float, access::sample> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_4 [[texture(0)]]) {
textureLoad_04b911(tint_symbol_4);
return;
}
kernel void compute_main(depth2d_array<float, access::sample> tint_symbol_5 [[texture(0)]]) {
textureLoad_04b911(tint_symbol_5);
return;
}