2022-10-26 18:47:02 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
void textureLoad_04b911(depth2d_array<float, access::sample> tint_symbol_1) {
|
2022-11-04 17:06:03 +00:00
|
|
|
float res = tint_symbol_1.read(uint2(uint2(1u)), 1, 1u);
|
2022-10-26 18:47:02 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
struct tint_symbol {
|
|
|
|
float4 value [[position]];
|
|
|
|
};
|
|
|
|
|
|
|
|
float4 vertex_main_inner(depth2d_array<float, access::sample> tint_symbol_2) {
|
|
|
|
textureLoad_04b911(tint_symbol_2);
|
|
|
|
return float4(0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
vertex tint_symbol vertex_main(depth2d_array<float, access::sample> tint_symbol_3 [[texture(0)]]) {
|
|
|
|
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
|
|
|
tint_symbol wrapper_result = {};
|
|
|
|
wrapper_result.value = inner_result;
|
|
|
|
return wrapper_result;
|
|
|
|
}
|
|
|
|
|
|
|
|
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_4 [[texture(0)]]) {
|
|
|
|
textureLoad_04b911(tint_symbol_4);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
kernel void compute_main(depth2d_array<float, access::sample> tint_symbol_5 [[texture(0)]]) {
|
|
|
|
textureLoad_04b911(tint_symbol_5);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|