CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Antonio Maiorano dec0c62997 tint: optimize SymbolTable::New
Avoid linearly searching for prefix_i. This becomes very slow when
adding the same prefix many times. Instead, cache each prefix and the
last index that was assigned, and start searching from there.

Note that this locally speeds up MaxLimitTests.MaxBufferBindingSize on
GL backends from about 10 minutes to a few seconds. This test creates a
very large struct, and Tint's GLES backend runs the PadStructs
transform, which produces a struct with 16384 members. Creating these
members triggers the behaviour described above when creating names for
each member.

Also replaced std::unordered_maps with utils::Hashmap.

Change-Id: I86678a049ac229ce617d500971e9c077ff5c10a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121440
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-02-24 20:59:08 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
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docs tint: Validate @must_use on functions and builtins 2023-02-22 16:18:22 +00:00
generator Adds To/FromAPI calls for wgpu (C++) namespace structs. 2023-02-17 22:40:13 +00:00
include Add basic Adapter blocklist 2023-02-13 17:10:44 +00:00
infra Kokoro: Fix windows builds 2023-02-05 10:52:57 +00:00
scripts Fix perf_test_runner.py to run with python3 2023-02-08 00:48:37 +00:00
src tint: optimize SymbolTable::New 2023-02-24 20:59:08 +00:00
test tint: Use PI/2 as the input value for sin tests 2023-02-24 18:57:39 +00:00
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CMakeLists.txt code-coverage / turbocov fixes 2023-01-26 15:57:27 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from 7189e4cfe43b to e21c1efb06c6 (6 revisions) 2023-02-24 14:26:32 +00:00
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PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
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dawn.json Add ExternalTexture::Refresh() and ExternalTexture::Expire() 2023-02-24 02:09:38 +00:00
dawn_wire.json Add Buffer.GetMapState() 2022-12-19 19:06:51 +00:00
go.mod go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.