23 lines
338 B
WebGPU Shading Language
23 lines
338 B
WebGPU Shading Language
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fn mix_30de36() {
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const arg_0 = 1.0;
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const arg_1 = 1.0;
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const arg_2 = 1.0;
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var res = mix(arg_0, arg_1, arg_2);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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mix_30de36();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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mix_30de36();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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mix_30de36();
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}
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