2022-06-02 14:36:10 +00:00
|
|
|
SKIP: FAILED
|
|
|
|
|
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
|
|
|
|
uniform highp samplerCubeArrayShadow arg_0_arg_1;
|
|
|
|
|
|
|
|
void textureSampleCompare_a3ca7e() {
|
2022-12-15 16:42:28 +00:00
|
|
|
vec3 arg_2 = vec3(1.0f);
|
2022-06-02 14:36:10 +00:00
|
|
|
int arg_3 = 1;
|
|
|
|
float arg_4 = 1.0f;
|
|
|
|
float res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)), arg_4);
|
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
textureSampleCompare_a3ca7e();
|
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
fragment_main();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Error parsing GLSL shader:
|
|
|
|
ERROR: 0:4: 'samplerCubeArrayShadow' : Reserved word.
|
|
|
|
ERROR: 0:4: '' : compilation terminated
|
|
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|
|
|
|
|
|
|