2022-01-19 15:55:56 +00:00
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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2022-02-04 23:09:23 +00:00
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layout(binding = 0, std430) buffer G_block_1 {
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2022-01-19 15:55:56 +00:00
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int inner[];
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} G;
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void tint_symbol() {
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uint tint_symbol_2 = 0u;
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G.inner.GetDimensions(tint_symbol_2);
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uint tint_symbol_3 = (tint_symbol_2 / 4u);
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uint l1 = tint_symbol_3;
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}
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2022-01-26 16:48:55 +00:00
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2022-01-28 22:36:58 +00:00
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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2022-01-19 15:55:56 +00:00
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void main() {
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tint_symbol();
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2022-01-28 22:36:58 +00:00
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return;
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2022-01-19 15:55:56 +00:00
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}
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Error parsing GLSL shader:
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2022-01-28 22:36:58 +00:00
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ERROR: 0:9: '.' : cannot apply to an array: GetDimensions
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ERROR: 0:9: '' : compilation terminated
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2022-01-19 15:55:56 +00:00
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ERROR: 2 compilation errors. No code generated.
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