2023-05-09 10:36:41 +00:00
|
|
|
var<private> gl_Position : vec4f;
|
2021-05-18 09:24:18 +00:00
|
|
|
|
2021-06-17 09:10:04 +00:00
|
|
|
fn main_1() {
|
2023-05-09 10:36:41 +00:00
|
|
|
gl_Position = vec4f(0.0f, 0.0f, 0.0f, 0.0f);
|
2021-05-18 09:24:18 +00:00
|
|
|
return;
|
|
|
|
}
|
2021-06-17 09:10:04 +00:00
|
|
|
|
|
|
|
struct main_out {
|
2022-01-19 22:46:57 +00:00
|
|
|
@builtin(position)
|
2023-05-09 10:36:41 +00:00
|
|
|
gl_Position : vec4f,
|
2022-01-19 18:11:17 +00:00
|
|
|
}
|
2021-06-17 09:10:04 +00:00
|
|
|
|
2022-06-07 13:55:34 +00:00
|
|
|
@vertex
|
2021-06-17 09:10:04 +00:00
|
|
|
fn main() -> main_out {
|
|
|
|
main_1();
|
|
|
|
return main_out(gl_Position);
|
|
|
|
}
|