2022-02-02 23:07:11 +00:00
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builtins/gen/isNormal/863dcd.wgsl:28:25 warning: use of deprecated builtin
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2021-11-23 18:57:57 +00:00
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var res: vec4<bool> = isNormal(vec4<f32>());
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^^^^^^^^
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2021-07-15 20:34:21 +00:00
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bool4 tint_isNormal(float4 param_0) {
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uint4 exponent = asuint(param_0) & 0x7f80000;
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uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000);
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return clamped == exponent;
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}
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2021-06-16 09:19:36 +00:00
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void isNormal_863dcd() {
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2021-07-15 20:34:21 +00:00
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bool4 res = tint_isNormal(float4(0.0f, 0.0f, 0.0f, 0.0f));
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2021-06-03 11:26:17 +00:00
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}
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2021-06-16 09:19:36 +00:00
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struct tint_symbol {
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2021-06-16 09:19:36 +00:00
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float4 value : SV_Position;
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2021-06-16 09:19:36 +00:00
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};
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2021-08-04 22:15:28 +00:00
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float4 vertex_main_inner() {
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2021-06-03 11:26:17 +00:00
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isNormal_863dcd();
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2021-08-04 22:15:28 +00:00
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return float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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2021-06-03 11:26:17 +00:00
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}
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2021-06-16 09:19:36 +00:00
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void fragment_main() {
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2021-06-03 11:26:17 +00:00
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isNormal_863dcd();
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2021-06-16 09:19:36 +00:00
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return;
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2021-06-03 11:26:17 +00:00
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}
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2021-06-16 09:19:36 +00:00
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[numthreads(1, 1, 1)]
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void compute_main() {
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2021-06-03 11:26:17 +00:00
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isNormal_863dcd();
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2021-06-16 09:19:36 +00:00
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return;
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2021-06-03 11:26:17 +00:00
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}
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