41 lines
897 B
HLSL
41 lines
897 B
HLSL
builtins/gen/isNormal/863dcd.wgsl:28:25 warning: use of deprecated builtin
|
|
var res: vec4<bool> = isNormal(vec4<f32>());
|
|
^^^^^^^^
|
|
|
|
bool4 tint_isNormal(float4 param_0) {
|
|
uint4 exponent = asuint(param_0) & 0x7f80000;
|
|
uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000);
|
|
return clamped == exponent;
|
|
}
|
|
|
|
void isNormal_863dcd() {
|
|
bool4 res = tint_isNormal(float4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
float4 vertex_main_inner() {
|
|
isNormal_863dcd();
|
|
return float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
const float4 inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
void fragment_main() {
|
|
isNormal_863dcd();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
isNormal_863dcd();
|
|
return;
|
|
}
|