dawn-cmake/test/intrinsics/gen/arrayLength/a0f5ca.wgsl.expected.wgsl

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WebGPU Shading Language
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[[block]]
struct SB_RO {
arg_0 : array<f32>;
};
[[group(0), binding(1)]] var<storage, read> sb_ro : SB_RO;
fn arrayLength_a0f5ca() {
var res : u32 = arrayLength(&(sb_ro.arg_0));
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
arrayLength_a0f5ca();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
arrayLength_a0f5ca();
}
[[stage(compute)]]
fn compute_main() {
arrayLength_a0f5ca();
}