#version 310 es
precision mediump float;
void main_1() {
vec3 v = vec3(0.0f, 0.0f, 0.0f);
float x_14 = v.y;
vec3 x_16 = v;
vec2 x_17 = vec2(x_16.x, x_16.z);
vec3 x_18 = v;
vec3 x_19 = vec3(x_18.x, x_18.z, x_18.y);
return;
}
void tint_symbol() {
main_1();
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();