23 lines
384 B
GLSL
23 lines
384 B
GLSL
#version 310 es
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precision mediump float;
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void main_1() {
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vec3 v = vec3(0.0f, 0.0f, 0.0f);
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float x_14 = v.y;
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vec3 x_16 = v;
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vec2 x_17 = vec2(x_16.x, x_16.z);
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vec3 x_18 = v;
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vec3 x_19 = vec3(x_18.x, x_18.z, x_18.y);
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return;
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}
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void tint_symbol() {
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main_1();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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