20 lines
261 B
Plaintext
20 lines
261 B
Plaintext
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#version 310 es
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precision mediump float;
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uniform highp samplerCube arg_0;
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void textureSample_e53267() {
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vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f));
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}
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void fragment_main() {
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textureSample_e53267();
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return;
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}
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void main() {
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fragment_main();
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}
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