#version 310 es
precision mediump float;
uniform highp samplerCube arg_0;
void textureSample_e53267() {
vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f));
}
void fragment_main() {
textureSample_e53267();
return;
void main() {
fragment_main();