15 lines
312 B
WebGPU Shading Language
15 lines
312 B
WebGPU Shading Language
|
@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;
|
||
|
|
||
|
@group(1) @binding(1) var arg_1 : sampler;
|
||
|
|
||
|
fn textureSample_4dd1bf() {
|
||
|
var arg_2 = vec3<f32>();
|
||
|
var arg_3 = 1;
|
||
|
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3);
|
||
|
}
|
||
|
|
||
|
@stage(fragment)
|
||
|
fn fragment_main() {
|
||
|
textureSample_4dd1bf();
|
||
|
}
|