dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-folding-rules-merge-sub.../0-opt.wgsl

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WebGPU Shading Language
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var b : bool;
var i : i32;
var a : f32;
b = false;
i = 1;
loop {
let x_7 : i32 = i;
if ((x_7 > 0)) {
} else {
break;
}
let x_8 : i32 = i;
a = (3.0 - f32(x_8));
let x_40 : f32 = a;
if (((2.0 - x_40) == 0.0)) {
b = true;
}
continuing {
let x_9 : i32 = i;
i = (x_9 - 1);
}
}
let x_45 : bool = b;
if (x_45) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@stage(fragment)
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}