dawn-cmake/src/backend/vulkan/FencedDeleter.cpp

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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/vulkan/FencedDeleter.h"
#include "backend/vulkan/VulkanBackend.h"
namespace backend { namespace vulkan {
FencedDeleter::FencedDeleter(Device* device) : mDevice(device) {
}
FencedDeleter::~FencedDeleter() {
ASSERT(mBuffersToDelete.Empty());
ASSERT(mFramebuffersToDelete.Empty());
ASSERT(mImagesToDelete.Empty());
ASSERT(mImageViewsToDelete.Empty());
ASSERT(mMemoriesToDelete.Empty());
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ASSERT(mPipelinesToDelete.Empty());
ASSERT(mPipelineLayoutsToDelete.Empty());
ASSERT(mRenderPassesToDelete.Empty());
ASSERT(mSemaphoresToDelete.Empty());
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ASSERT(mShaderModulesToDelete.Empty());
ASSERT(mSurfacesToDelete.Empty());
ASSERT(mSwapChainsToDelete.Empty());
}
void FencedDeleter::DeleteWhenUnused(VkBuffer buffer) {
mBuffersToDelete.Enqueue(buffer, mDevice->GetSerial());
}
void FencedDeleter::DeleteWhenUnused(VkDeviceMemory memory) {
mMemoriesToDelete.Enqueue(memory, mDevice->GetSerial());
}
void FencedDeleter::DeleteWhenUnused(VkFramebuffer framebuffer) {
mFramebuffersToDelete.Enqueue(framebuffer, mDevice->GetSerial());
}
void FencedDeleter::DeleteWhenUnused(VkImage image) {
mImagesToDelete.Enqueue(image, mDevice->GetSerial());
}
void FencedDeleter::DeleteWhenUnused(VkImageView view) {
mImageViewsToDelete.Enqueue(view, mDevice->GetSerial());
}
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void FencedDeleter::DeleteWhenUnused(VkPipeline pipeline) {
mPipelinesToDelete.Enqueue(pipeline, mDevice->GetSerial());
}
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void FencedDeleter::DeleteWhenUnused(VkPipelineLayout layout) {
mPipelineLayoutsToDelete.Enqueue(layout, mDevice->GetSerial());
}
void FencedDeleter::DeleteWhenUnused(VkRenderPass renderPass) {
mRenderPassesToDelete.Enqueue(renderPass, mDevice->GetSerial());
}
void FencedDeleter::DeleteWhenUnused(VkSemaphore semaphore) {
mSemaphoresToDelete.Enqueue(semaphore, mDevice->GetSerial());
}
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void FencedDeleter::DeleteWhenUnused(VkShaderModule module) {
mShaderModulesToDelete.Enqueue(module, mDevice->GetSerial());
}
void FencedDeleter::DeleteWhenUnused(VkSurfaceKHR surface) {
mSurfacesToDelete.Enqueue(surface, mDevice->GetSerial());
}
void FencedDeleter::DeleteWhenUnused(VkSwapchainKHR swapChain) {
mSwapChainsToDelete.Enqueue(swapChain, mDevice->GetSerial());
}
void FencedDeleter::Tick(Serial completedSerial) {
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VkDevice vkDevice = mDevice->GetVkDevice();
VkInstance instance = mDevice->GetInstance();
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// Buffers and images must be deleted before memories because it is invalid to free memory
// that still have resources bound to it.
for (VkBuffer buffer : mBuffersToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroyBuffer(vkDevice, buffer, nullptr);
}
mBuffersToDelete.ClearUpTo(completedSerial);
for (VkImage image : mImagesToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroyImage(vkDevice, image, nullptr);
}
mImagesToDelete.ClearUpTo(completedSerial);
for (VkDeviceMemory memory : mMemoriesToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.FreeMemory(vkDevice, memory, nullptr);
}
mMemoriesToDelete.ClearUpTo(completedSerial);
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for (VkPipelineLayout layout : mPipelineLayoutsToDelete.IterateUpTo(completedSerial)) {
mDevice->fn.DestroyPipelineLayout(vkDevice, layout, nullptr);
}
mPipelineLayoutsToDelete.ClearUpTo(completedSerial);
for (VkRenderPass renderPass : mRenderPassesToDelete.IterateUpTo(completedSerial)) {
mDevice->fn.DestroyRenderPass(vkDevice, renderPass, nullptr);
}
mRenderPassesToDelete.ClearUpTo(completedSerial);
for (VkFramebuffer framebuffer : mFramebuffersToDelete.IterateUpTo(completedSerial)) {
mDevice->fn.DestroyFramebuffer(vkDevice, framebuffer, nullptr);
}
mFramebuffersToDelete.ClearUpTo(completedSerial);
for (VkImageView view : mImageViewsToDelete.IterateUpTo(completedSerial)) {
mDevice->fn.DestroyImageView(vkDevice, view, nullptr);
}
mImageViewsToDelete.ClearUpTo(completedSerial);
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for (VkShaderModule module : mShaderModulesToDelete.IterateUpTo(completedSerial)) {
mDevice->fn.DestroyShaderModule(vkDevice, module, nullptr);
}
mShaderModulesToDelete.ClearUpTo(completedSerial);
for (VkPipeline pipeline : mPipelinesToDelete.IterateUpTo(completedSerial)) {
mDevice->fn.DestroyPipeline(vkDevice, pipeline, nullptr);
}
mPipelinesToDelete.ClearUpTo(completedSerial);
// Vulkan swapchains must be destroyed before their corresponding VkSurface
for (VkSwapchainKHR swapChain : mSwapChainsToDelete.IterateUpTo(completedSerial)) {
mDevice->fn.DestroySwapchainKHR(vkDevice, swapChain, nullptr);
}
mSwapChainsToDelete.ClearUpTo(completedSerial);
for (VkSurfaceKHR surface : mSurfacesToDelete.IterateUpTo(completedSerial)) {
mDevice->fn.DestroySurfaceKHR(instance, surface, nullptr);
}
mSurfacesToDelete.ClearUpTo(completedSerial);
for (VkSemaphore semaphore : mSemaphoresToDelete.IterateUpTo(completedSerial)) {
mDevice->fn.DestroySemaphore(vkDevice, semaphore, nullptr);
}
mSemaphoresToDelete.ClearUpTo(completedSerial);
}
}} // namespace backend::vulkan