dawn-cmake/test/tint/builtins/gen/textureNumLevels/b1b12b.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_depth_2d;
fn textureNumLevels_b1b12b() {
var res : i32 = textureNumLevels(arg_0);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_b1b12b();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureNumLevels_b1b12b();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLevels_b1b12b();
}