#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
int a = 0;
vec4 b = vec4(0.0f, 0.0f, 0.0f, 0.0f);
mat2 c = mat2(0.0f, 0.0f, 0.0f, 0.0f);
void foo() {
a = (a / 2);
b = (b * mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
c = (c * 2.0f);