#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
vec4 tint_workgroupUniformLoad(inout vec4 p) {
barrier();
vec4 result = p;
return result;
shared vec4 v;
vec4 foo() {
return tint_workgroupUniformLoad(v);