2022-01-06 15:31:21 +00:00
|
|
|
SKIP: FAILED
|
|
|
|
|
|
|
|
#version 310 es
|
|
|
|
|
2022-06-02 14:36:10 +00:00
|
|
|
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
|
|
|
void textureStore_bf775c() {
|
|
|
|
int arg_1 = 1;
|
|
|
|
ivec4 arg_2 = ivec4(0);
|
|
|
|
imageStore(arg_0, arg_1, arg_2);
|
2022-01-06 15:31:21 +00:00
|
|
|
}
|
|
|
|
|
2022-01-28 22:36:58 +00:00
|
|
|
vec4 vertex_main() {
|
2022-06-02 14:36:10 +00:00
|
|
|
textureStore_bf775c();
|
2022-06-01 19:49:50 +00:00
|
|
|
return vec4(0.0f);
|
2022-01-06 15:31:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
2022-04-22 21:25:02 +00:00
|
|
|
gl_PointSize = 1.0;
|
2022-01-28 22:36:58 +00:00
|
|
|
vec4 inner_result = vertex_main();
|
|
|
|
gl_Position = inner_result;
|
|
|
|
gl_Position.y = -(gl_Position.y);
|
|
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
|
|
return;
|
2022-01-06 15:31:21 +00:00
|
|
|
}
|
|
|
|
Error parsing GLSL shader:
|
2022-06-02 14:36:10 +00:00
|
|
|
ERROR: 0:3: 'iimage1D' : Reserved word.
|
|
|
|
WARNING: 0:3: 'layout' : useless application of layout qualifier
|
2022-02-07 18:49:46 +00:00
|
|
|
ERROR: 0:3: '' : compilation terminated
|
2022-01-06 15:31:21 +00:00
|
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
|
2022-06-02 14:36:10 +00:00
|
|
|
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
|
|
|
void textureStore_bf775c() {
|
|
|
|
int arg_1 = 1;
|
|
|
|
ivec4 arg_2 = ivec4(0);
|
|
|
|
imageStore(arg_0, arg_1, arg_2);
|
2022-01-06 15:31:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
2022-06-02 14:36:10 +00:00
|
|
|
textureStore_bf775c();
|
2022-01-06 15:31:21 +00:00
|
|
|
}
|
2022-01-26 16:48:55 +00:00
|
|
|
|
2022-01-06 15:31:21 +00:00
|
|
|
void main() {
|
|
|
|
fragment_main();
|
2022-01-28 22:36:58 +00:00
|
|
|
return;
|
2022-01-06 15:31:21 +00:00
|
|
|
}
|
|
|
|
Error parsing GLSL shader:
|
2022-06-02 14:36:10 +00:00
|
|
|
ERROR: 0:4: 'iimage1D' : Reserved word.
|
|
|
|
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
2022-01-06 15:31:21 +00:00
|
|
|
ERROR: 0:4: '' : compilation terminated
|
|
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#version 310 es
|
|
|
|
|
2022-06-02 14:36:10 +00:00
|
|
|
layout(rgba8i) uniform highp writeonly iimage1D arg_0;
|
|
|
|
void textureStore_bf775c() {
|
|
|
|
int arg_1 = 1;
|
|
|
|
ivec4 arg_2 = ivec4(0);
|
|
|
|
imageStore(arg_0, arg_1, arg_2);
|
2022-01-06 15:31:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void compute_main() {
|
2022-06-02 14:36:10 +00:00
|
|
|
textureStore_bf775c();
|
2022-01-06 15:31:21 +00:00
|
|
|
}
|
2022-01-26 16:48:55 +00:00
|
|
|
|
2022-01-28 22:36:58 +00:00
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
2022-01-06 15:31:21 +00:00
|
|
|
void main() {
|
|
|
|
compute_main();
|
2022-01-28 22:36:58 +00:00
|
|
|
return;
|
2022-01-06 15:31:21 +00:00
|
|
|
}
|
|
|
|
Error parsing GLSL shader:
|
2022-06-02 14:36:10 +00:00
|
|
|
ERROR: 0:3: 'iimage1D' : Reserved word.
|
|
|
|
WARNING: 0:3: 'layout' : useless application of layout qualifier
|
2022-02-07 18:49:46 +00:00
|
|
|
ERROR: 0:3: '' : compilation terminated
|
2022-01-06 15:31:21 +00:00
|
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|
|
|
|
|
|
|