59 lines
1.7 KiB
HLSL
59 lines
1.7 KiB
HLSL
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cbuffer cbuffer_x_6 : register(b2, space0) {
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uint4 x_6[1];
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};
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cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[1];
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};
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cbuffer cbuffer_x_10 : register(b1, space0) {
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uint4 x_10[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int a = 0;
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int x_32 = 0;
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const float x_34 = asfloat(x_6[0].x);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_36 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]);
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if ((x_34 < x_36)) {
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const int x_42 = asint(x_10[1].x);
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x_32 = x_42;
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} else {
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_44 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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x_32 = x_44;
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}
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a = ~((x_32 | 1));
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const int x_48 = a;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_50 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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if ((x_48 == ~(x_50))) {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_57 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const int x_60 = asint(x_10[1].x);
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const int x_63 = asint(x_10[1].x);
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_66 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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x_GLF_color = float4(float(x_57), float(x_60), float(x_63), float(x_66));
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} else {
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const int x_70 = asint(x_10[1].x);
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const float x_71 = float(x_70);
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x_GLF_color = float4(x_71, x_71, x_71, x_71);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_5;
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}
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