2021-07-23 13:10:12 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
struct buf0 {
|
|
|
|
/* 0x0000 */ packed_float2 injectionSwitch;
|
|
|
|
};
|
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
|
|
};
|
|
|
|
|
|
|
|
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
|
|
|
|
int i = 0;
|
|
|
|
float const x_51 = x_6.injectionSwitch.x;
|
|
|
|
i = int(x_51);
|
|
|
|
int const x_8 = i;
|
|
|
|
switch(x_8) {
|
|
|
|
case 0: {
|
|
|
|
while (true) {
|
|
|
|
int const x_9 = i;
|
2021-07-30 18:59:06 +00:00
|
|
|
i = as_type<int>((as_type<uint>(x_9) + as_type<uint>(1)));
|
2021-07-23 13:10:12 +00:00
|
|
|
int const x_11 = i;
|
|
|
|
switch(x_11) {
|
|
|
|
case 2: {
|
|
|
|
int const x_12 = i;
|
2021-07-30 18:59:06 +00:00
|
|
|
i = as_type<int>((as_type<uint>(x_12) + as_type<uint>(5)));
|
2021-07-23 13:10:12 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 1: {
|
|
|
|
{
|
|
|
|
int const x_16 = i;
|
|
|
|
if ((x_16 > 200)) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
continue;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default: {
|
|
|
|
int const x_14 = i;
|
2021-07-30 18:59:06 +00:00
|
|
|
i = as_type<int>((as_type<uint>(x_14) + as_type<uint>(7)));
|
2021-07-23 13:10:12 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
{
|
|
|
|
int const x_16 = i;
|
|
|
|
if ((x_16 > 200)) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
int const x_17 = i;
|
|
|
|
if ((x_17 > 100)) {
|
|
|
|
int const x_18 = i;
|
2021-07-30 18:59:06 +00:00
|
|
|
i = as_type<int>((as_type<uint>(x_18) - as_type<uint>(2)));
|
2021-07-23 13:10:12 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
/* fallthrough */
|
|
|
|
}
|
|
|
|
default: {
|
|
|
|
int const x_20 = i;
|
2021-07-30 18:59:06 +00:00
|
|
|
i = as_type<int>((as_type<uint>(x_20) - as_type<uint>(3)));
|
2021-07-23 13:10:12 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
int const x_22 = i;
|
|
|
|
if ((x_22 == -2)) {
|
|
|
|
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
} else {
|
|
|
|
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
|
|
|
|
thread float4 tint_symbol_5 = 0.0f;
|
|
|
|
main_1(x_6, &(tint_symbol_5));
|
|
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
|
|
|
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
|
|
|
return tint_symbol_3;
|
|
|
|
}
|
|
|
|
|