2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
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int i = 0;
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int value = 0;
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float y = 0.0f;
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int x_31_phi = 0;
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i = 0;
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x_31_phi = 0;
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while (true) {
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int const x_31 = x_31_phi;
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float const x_37 = x_6.injectionSwitch.x;
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2021-07-30 18:59:06 +00:00
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if ((x_31 < as_type<int>((as_type<uint>(2) + as_type<uint>(int(x_37)))))) {
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2021-07-23 13:10:12 +00:00
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} else {
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break;
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}
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float x_55_phi = 0.0f;
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float x_46_phi = 0.0f;
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value = x_31;
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y = 0.5f;
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x_55_phi = 0.5f;
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x_46_phi = 0.5f;
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switch(x_31) {
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case 0: {
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float const x_54 = (0.5f + 0.5f);
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y = x_54;
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x_55_phi = x_54;
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/* fallthrough */
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}
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case 1: {
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float const x_55 = x_55_phi;
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float const x_47 = clamp(1.0f, 0.5f, x_55);
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y = x_47;
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x_46_phi = x_47;
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/* fallthrough */
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}
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default: {
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/* fallthrough */
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}
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case 2: {
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float const x_46 = x_46_phi;
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if ((x_46 == 1.0f)) {
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2021-07-30 18:59:06 +00:00
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*(tint_symbol_4) = float4(float(as_type<int>((as_type<uint>(x_31) + as_type<uint>(1)))), 0.0f, 0.0f, 1.0f);
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2021-07-23 13:10:12 +00:00
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return;
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}
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break;
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}
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}
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{
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2021-07-30 18:59:06 +00:00
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int const x_32 = as_type<int>((as_type<uint>(x_31) + as_type<uint>(1)));
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2021-07-23 13:10:12 +00:00
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i = x_32;
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x_31_phi = x_32;
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}
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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