dawn-cmake/test/tint/bug/dawn/947.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct Uniforms {
/* 0x0000 */ float2 u_scale;
/* 0x0008 */ float2 u_offset;
};
struct VertexOutputs {
float2 texcoords;
float4 position;
};
struct tint_symbol {
float2 texcoords [[user(locn0)]];
float4 position [[position]];
};
VertexOutputs vs_main_inner(uint VertexIndex, const constant Uniforms* const tint_symbol_4) {
tint_array<float2, 3> texcoord = tint_array<float2, 3>{float2(-0.5f, 0.0f), float2(1.5f, 0.0f), float2(0.5f, 2.0f)};
VertexOutputs output = {};
output.position = float4(((texcoord[VertexIndex] * 2.0f) - float2(1.0f)), 0.0f, 1.0f);
bool flipY = ((*(tint_symbol_4)).u_scale[1] < 0.0f);
if (flipY) {
output.texcoords = ((((texcoord[VertexIndex] * (*(tint_symbol_4)).u_scale) + (*(tint_symbol_4)).u_offset) * float2(1.0f, -1.0f)) + float2(0.0f, 1.0f));
} else {
output.texcoords = ((((texcoord[VertexIndex] * float2(1.0f, -1.0f)) + float2(0.0f, 1.0f)) * (*(tint_symbol_4)).u_scale) + (*(tint_symbol_4)).u_offset);
}
return output;
}
vertex tint_symbol vs_main(const constant Uniforms* tint_symbol_5 [[buffer(0)]], uint VertexIndex [[vertex_id]]) {
VertexOutputs const inner_result = vs_main_inner(VertexIndex, tint_symbol_5);
tint_symbol wrapper_result = {};
wrapper_result.texcoords = inner_result.texcoords;
wrapper_result.position = inner_result.position;
return wrapper_result;
}
struct tint_symbol_2 {
float2 texcoord [[user(locn0)]];
};
struct tint_symbol_3 {
float4 value [[color(0)]];
};
float4 fs_main_inner(float2 texcoord, thread bool* const tint_symbol_6) {
float2 clampedTexcoord = clamp(texcoord, float2(0.0f), float2(1.0f));
if (!(all((clampedTexcoord == texcoord)))) {
*(tint_symbol_6) = true;
}
float4 srcColor = float4(0.0f);
return srcColor;
}
fragment tint_symbol_3 fs_main(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
thread bool tint_symbol_7 = false;
float4 const inner_result_1 = fs_main_inner(tint_symbol_1.texcoord, &(tint_symbol_7));
tint_symbol_3 wrapper_result_1 = {};
wrapper_result_1.value = inner_result_1;
if (tint_symbol_7) {
discard_fragment();
}
return wrapper_result_1;
}