dawn-cmake/test/tint/bug/tint/959.wgsl.expected.glsl

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#version 310 es
precision mediump float;
struct S {
float a;
uint pad;
uint pad_1;
uint pad_2;
};
layout(binding = 0, std430) buffer b0_block_ssbo {
S inner;
} b0;
layout(binding = 0, std430) buffer b0_block_ssbo_1 {
S inner;
} b1;
layout(binding = 0, std430) buffer b0_block_ssbo_2 {
S inner;
} b2;
layout(binding = 0, std430) buffer b0_block_ssbo_3 {
S inner;
} b3;
layout(binding = 0, std430) buffer b0_block_ssbo_4 {
S inner;
} b4;
layout(binding = 0, std430) buffer b0_block_ssbo_5 {
S inner;
} b5;
layout(binding = 0, std430) buffer b0_block_ssbo_6 {
S inner;
} b6;
layout(binding = 0, std430) buffer b0_block_ssbo_7 {
S inner;
} b7;
layout(binding = 1, std140) uniform b0_block_ubo {
S inner;
} b8;
layout(binding = 1, std140) uniform b0_block_ubo_1 {
S inner;
} b9;
layout(binding = 1, std140) uniform b0_block_ubo_2 {
S inner;
} b10;
layout(binding = 1, std140) uniform b0_block_ubo_3 {
S inner;
} b11;
layout(binding = 1, std140) uniform b0_block_ubo_4 {
S inner;
} b12;
layout(binding = 1, std140) uniform b0_block_ubo_5 {
S inner;
} b13;
layout(binding = 1, std140) uniform b0_block_ubo_6 {
S inner;
} b14;
layout(binding = 1, std140) uniform b0_block_ubo_7 {
S inner;
} b15;
void tint_symbol() {
}
void main() {
tint_symbol();
return;
}