82 lines
1.3 KiB
GLSL
82 lines
1.3 KiB
GLSL
#version 310 es
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precision mediump float;
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struct S {
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float a;
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uint pad;
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uint pad_1;
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uint pad_2;
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};
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layout(binding = 0, std430) buffer b0_block_ssbo {
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S inner;
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} b0;
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layout(binding = 0, std430) buffer b0_block_ssbo_1 {
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S inner;
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} b1;
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layout(binding = 0, std430) buffer b0_block_ssbo_2 {
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S inner;
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} b2;
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layout(binding = 0, std430) buffer b0_block_ssbo_3 {
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S inner;
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} b3;
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layout(binding = 0, std430) buffer b0_block_ssbo_4 {
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S inner;
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} b4;
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layout(binding = 0, std430) buffer b0_block_ssbo_5 {
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S inner;
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} b5;
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layout(binding = 0, std430) buffer b0_block_ssbo_6 {
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S inner;
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} b6;
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layout(binding = 0, std430) buffer b0_block_ssbo_7 {
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S inner;
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} b7;
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layout(binding = 1, std140) uniform b0_block_ubo {
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S inner;
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} b8;
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layout(binding = 1, std140) uniform b0_block_ubo_1 {
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S inner;
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} b9;
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layout(binding = 1, std140) uniform b0_block_ubo_2 {
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S inner;
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} b10;
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layout(binding = 1, std140) uniform b0_block_ubo_3 {
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S inner;
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} b11;
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layout(binding = 1, std140) uniform b0_block_ubo_4 {
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S inner;
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} b12;
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layout(binding = 1, std140) uniform b0_block_ubo_5 {
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S inner;
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} b13;
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layout(binding = 1, std140) uniform b0_block_ubo_6 {
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S inner;
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} b14;
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layout(binding = 1, std140) uniform b0_block_ubo_7 {
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S inner;
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} b15;
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void tint_symbol() {
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}
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void main() {
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tint_symbol();
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return;
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}
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