8 lines
111 B
WebGPU Shading Language
8 lines
111 B
WebGPU Shading Language
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enable f16;
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fn f() {
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var a = vec2<f16>(1.0h).y;
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var b = vec3<f16>(1.0h).z;
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var c = vec4<f16>(1.0h).w;
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}
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