dawn-cmake/test/tint/expressions/splat/with_swizzle/f16.wgsl.expected.wgsl

8 lines
111 B
WebGPU Shading Language

enable f16;
fn f() {
var a = vec2<f16>(1.0h).y;
var b = vec3<f16>(1.0h).z;
var c = vec4<f16>(1.0h).w;
}