2022-06-24 22:28:23 +00:00
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#version 310 es
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uint local_invocation_index_1 = 0u;
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shared uint wg[4];
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void compute_main_inner(uint local_invocation_index) {
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uint idx = 0u;
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idx = local_invocation_index;
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2022-09-19 14:05:21 +00:00
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while (true) {
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uint x_21 = idx;
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if (!((x_21 < 4u))) {
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break;
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}
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uint x_26 = idx;
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atomicExchange(wg[x_26], 0u);
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{
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uint x_33 = idx;
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idx = (x_33 + 1u);
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2022-06-24 22:28:23 +00:00
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}
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}
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barrier();
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atomicExchange(wg[1], 1u);
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return;
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}
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void compute_main_1() {
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2022-09-19 14:05:21 +00:00
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uint x_47 = local_invocation_index_1;
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compute_main_inner(x_47);
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2022-06-24 22:28:23 +00:00
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return;
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}
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void compute_main(uint local_invocation_index_1_param) {
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{
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for(uint idx_1 = local_invocation_index_1_param; (idx_1 < 4u); idx_1 = (idx_1 + 1u)) {
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uint i = idx_1;
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atomicExchange(wg[i], 0u);
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}
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}
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barrier();
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local_invocation_index_1 = local_invocation_index_1_param;
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compute_main_1();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main(gl_LocalInvocationIndex);
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return;
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}
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