fn sin_68d3ab() {
const arg_0 = vec2(1.57079632679000003037);
var res = sin(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sin_68d3ab();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {