51 lines
1.1 KiB
WebGPU Shading Language
51 lines
1.1 KiB
WebGPU Shading Language
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type Arr = [[stride(16)]] array<f32, 2>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<i32, 2>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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[[group(0), binding(1)]] var<uniform> x_8 : buf1;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var color : vec4<f32>;
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let x_29 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_31 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_33 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_35 : f32 = x_6.x_GLF_uniform_float_values[1];
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color = vec4<f32>(x_29, x_31, x_33, x_35);
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let x_38 : i32 = x_8.x_GLF_uniform_int_values[1];
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switch(((1 | x_38) ^ 1)) {
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case 0: {
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let x_44 : i32 = x_8.x_GLF_uniform_int_values[0];
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let x_46 : f32 = x_6.x_GLF_uniform_float_values[1];
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color[x_44] = x_46;
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}
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default: {
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}
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}
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let x_48 : vec4<f32> = color;
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x_GLF_color = x_48;
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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