dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inst-combine-simplify-d.../0-opt.wgsl

51 lines
1.1 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 2>;
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 2>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var color : vec4<f32>;
let x_29 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_31 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_33 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_35 : f32 = x_6.x_GLF_uniform_float_values[1];
color = vec4<f32>(x_29, x_31, x_33, x_35);
let x_38 : i32 = x_8.x_GLF_uniform_int_values[1];
switch(((1 | x_38) ^ 1)) {
case 0: {
let x_44 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_46 : f32 = x_6.x_GLF_uniform_float_values[1];
color[x_44] = x_46;
}
default: {
}
}
let x_48 : vec4<f32> = color;
x_GLF_color = x_48;
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}