SKIP: FAILED
#version 310 es
precision mediump float;
void main_1() {
bool x_1 = (true & false);
return;
}
void tint_symbol() {
main_1();
void main() {
tint_symbol();
Error parsing GLSL shader:
ERROR: 0:5: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const bool' and a right operand of type ' const bool' (or there is no acceptable conversion)
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.