36 lines
792 B
Plaintext
36 lines
792 B
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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int vec4f() {
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return 0;
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}
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float vec2f(int i) {
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return float(i);
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}
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bool vec2i(float f) {
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return bool(f);
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}
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struct tint_symbol_1 {
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float4 value [[position]];
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};
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float4 tint_symbol_inner(uint VertexIndex) {
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float4 const tint_symbol_2 = float4(0.0f);
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float4 const tint_symbol_3 = float4(1.0f);
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int const tint_symbol_4 = vec4f();
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float const tint_symbol_5 = vec2f(tint_symbol_4);
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bool const tint_symbol_6 = vec2i(tint_symbol_5);
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return select(tint_symbol_2, tint_symbol_3, tint_symbol_6);
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}
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vertex tint_symbol_1 tint_symbol(uint VertexIndex [[vertex_id]]) {
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float4 const inner_result = tint_symbol_inner(VertexIndex);
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tint_symbol_1 wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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