100 lines
2.4 KiB
Plaintext
100 lines
2.4 KiB
Plaintext
|
SKIP: FAILED
|
||
|
|
||
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
struct tint_padded_array_element {
|
||
|
int el;
|
||
|
};
|
||
|
struct buf0 {
|
||
|
tint_padded_array_element x_GLF_uniform_int_values[3];
|
||
|
};
|
||
|
|
||
|
int x_GLF_global_loop_count = 0;
|
||
|
layout (binding = 0) uniform buf0_1 {
|
||
|
tint_padded_array_element x_GLF_uniform_int_values[3];
|
||
|
} x_7;
|
||
|
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
|
||
|
int func_() {
|
||
|
while (true) {
|
||
|
if ((x_GLF_global_loop_count < 100)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
|
||
|
int x_78 = x_7.x_GLF_uniform_int_values[0].el;
|
||
|
return x_78;
|
||
|
}
|
||
|
int x_80 = x_7.x_GLF_uniform_int_values[2].el;
|
||
|
return x_80;
|
||
|
}
|
||
|
|
||
|
void main_1() {
|
||
|
int a = 0;
|
||
|
x_GLF_global_loop_count = 0;
|
||
|
while (true) {
|
||
|
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
|
||
|
if (false) {
|
||
|
return;
|
||
|
}
|
||
|
{
|
||
|
if ((true & (x_GLF_global_loop_count < 100))) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
int x_42 = func_();
|
||
|
a = x_42;
|
||
|
int x_43 = a;
|
||
|
int x_45 = x_7.x_GLF_uniform_int_values[2].el;
|
||
|
if ((x_43 == x_45)) {
|
||
|
int x_51 = x_7.x_GLF_uniform_int_values[0].el;
|
||
|
int x_54 = x_7.x_GLF_uniform_int_values[1].el;
|
||
|
int x_57 = x_7.x_GLF_uniform_int_values[1].el;
|
||
|
int x_60 = x_7.x_GLF_uniform_int_values[0].el;
|
||
|
x_GLF_color = vec4(float(x_51), float(x_54), float(x_57), float(x_60));
|
||
|
} else {
|
||
|
int x_64 = x_7.x_GLF_uniform_int_values[1].el;
|
||
|
float x_65 = float(x_64);
|
||
|
x_GLF_color = vec4(x_65, x_65, x_65, x_65);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
vec4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol_1 {
|
||
|
vec4 x_GLF_color_1;
|
||
|
};
|
||
|
|
||
|
main_out tint_symbol_inner() {
|
||
|
main_1();
|
||
|
main_out tint_symbol_2 = main_out(x_GLF_color);
|
||
|
return tint_symbol_2;
|
||
|
}
|
||
|
|
||
|
tint_symbol_1 tint_symbol() {
|
||
|
main_out inner_result = tint_symbol_inner();
|
||
|
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
out vec4 x_GLF_color_1;
|
||
|
void main() {
|
||
|
tint_symbol_1 outputs;
|
||
|
outputs = tint_symbol();
|
||
|
x_GLF_color_1 = outputs.x_GLF_color_1;
|
||
|
}
|
||
|
|
||
|
|
||
|
Error parsing GLSL shader:
|
||
|
ERROR: 0:40: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
|
||
|
ERROR: 0:40: '' : compilation terminated
|
||
|
ERROR: 2 compilation errors. No code generated.
|
||
|
|
||
|
|
||
|
|